Deathmatch Multiplayer Map
Forest Mines is a small multiplayer FPS map I created using the Far Cry 5 Arcade Editor. I aimed to design an asymmetrical map, focusing on fast, close encounters as well as mid-range ones. I drew inspiration for the map flow from smaller Call of Duty maps like Nuke Town, Rust, and Dome. Containers, buildings, and other obstacles provide ample cover and offer multiple route variations for players to navigate through the environment.
As for the environment, I wanted to create a map that incorporates Far Cry 5's core theme into a multiplayer setting. The map is designed to portray a cult outpost in the middle of a forest, next to an old, abandoned mine. Initially, I planned to include an underground section of the map. However, I had to remove it as it disrupted the map flow and slowed down gameplay.
Hey there! I'm Pandelis Kyropoulos,
a passionate game and level designer with a knack for crafting engaging experiences in indie games. Over the past 6 years, I've successfully blended my expertise in UX design with game development to create memorable player journeys.
My portfolio spans various projects, from atmospheric exploration games to challenging experiences. While I thrive in the freelance world and love collaborating with diverse teams, I'm also exploring opportunities for long-term partnerships. Want to create something awesome together?
Let's connect!