Any rogue-like requires some kind of mechanic to permanently upgrade your character. Some games approach this with a hub station inside the levels themselves or have some mobile solution to upgrade permanent character traits on the fly. Since Trial of Wrathnyr already has non-permanent upgrades during the run and it could overwhelm the player, we decided to create a hub level where the player returns to after a raid has been completed or they have died. The goal is to have multiple friendly NPCs that act as merchants offering permanent upgrades through armor pieces, spells, enchantments, and more.
Play the demo here
Introducing The Camp: this is the players' home. In future iterations, different characters can be selected and upgraded here.
I am a passionate game and level designer with 5 years of experience in the design industry, specializing in UI/UX design. I am now seeking new challenges and opportunities in the world of game development.
My passion for game design has grown significantly since the lockdowns of 2020, and I have spent my time experimenting with multiple level editors and game engines, and have even enrolled in the Game Design Diploma program at CG-Spectrum to further hone my skills.
As an indie game designer, I have gained valuable experience using the Unreal Engine and am excited to use my skills and experience to contribute to the development of engaging and immersive games as a level and game designer. My specialties include system design, game design, and level design. If you're looking for a talented and passionate game/level designer to bring your vision to life, I would love to hear from you! Please don't hesitate to reach out to me via social media or email.