At the end of 2022, CG-Spectrum announced a game jam challenge in which teams of 3-4 students collaborated to create a playable level with mechanics and features within 6 weeks of time.
For this challenge, I was paired with Ross Reynolds, Chef Ryan, and Jordan Hodgson. I took on the role of the level and game designer, while Jordan focused on Sound Design, Ross handled the Programming of mechanics, and Ryan created all the 3D models.
One interesting aspect of the challenge was that we were limited to using only 10 3D models. This limitation pushed me to come up with creative solutions throughout the process.
Hey there! I'm Pandelis Kyropoulos,
a passionate game and level designer with a knack for crafting engaging experiences in indie games. Over the past 6 years, I've successfully blended my expertise in UX design with game development to create memorable player journeys.
My portfolio spans various projects, from atmospheric exploration games to challenging experiences. While I thrive in the freelance world and love collaborating with diverse teams, I'm also exploring opportunities for long-term partnerships. Want to create something awesome together?
Let's connect!