At the end of 2022, CG-Spectrum announced a game jam challenge in which teams of 3-4 students collaborated to create a playable level with mechanics and features within 6 weeks of time.
For this challenge, I was paired with Ross Reynolds, Chef Ryan, and Jordan Hodgson. I took on the role of the level and game designer, while Jordan focused on Sound Design, Ross handled the Programming of mechanics, and Ryan created all the 3D models.
One interesting aspect of the challenge was that we were limited to using only 10 3D models. This limitation pushed me to come up with creative solutions throughout the process.
I am a passionate game and level designer with 5 years of experience in the design industry, specializing in UI/UX design. I am now seeking new challenges and opportunities in the world of game development.
My passion for game design has grown significantly since the lockdowns of 2020, and I have spent my time experimenting with multiple level editors and game engines, and have even enrolled in the Game Design Diploma program at CG-Spectrum to further hone my skills.
As an indie game designer, I have gained valuable experience using the Unreal Engine and am excited to use my skills and experience to contribute to the development of engaging and immersive games as a level and game designer. My specialties include system design, game design, and level design. If you're looking for a talented and passionate game/level designer to bring your vision to life, I would love to hear from you! Please don't hesitate to reach out to me via social media or email.